1.4 KiB
1.4 KiB
UI Text GameObjects
By default, a TextMesh Pro UI Text GameObject has the following components:
- Rect Transform: Controls the GameObject's position and size on the canvas. For more information, see the Rect Transform documentation in the Unity Manual.
- Canvas Renderer: Renders the GameObject on the canvas. For more information, see the Canvas Renderer documentation in the Unity Manual.
- TextMesh Pro UGUI (Script): Contains the text to display, and the properties that control its appearance and behavior. These properties are described below.
- Material: A Unity material that uses one of the TextMesh Pro shaders to further control the text's appearance. For more information see the Shaders section.