24 lines
742 B
C#
24 lines
742 B
C#
using System;
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
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{
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// This class is used for serialization purposes
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// which requires public access to fields and a default empty constructor
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[Serializable]
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internal class BuildSettings
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{
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public BuildSettings(string platform, string buildTarget, bool developmentPlayer, string androidBuildSystem = "")
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{
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Platform = platform;
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BuildTarget = buildTarget;
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DevelopmentPlayer = developmentPlayer;
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AndroidBuildSystem = androidBuildSystem;
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}
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public string Platform;
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public string BuildTarget;
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public bool DevelopmentPlayer;
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public string AndroidBuildSystem;
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}
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}
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