UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/UnityTestProtocol/Data/BuildSettings.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
// This class is used for serialization purposes
// which requires public access to fields and a default empty constructor
[Serializable]
internal class BuildSettings
{
public BuildSettings(string platform, string buildTarget, bool developmentPlayer, string androidBuildSystem = "")
{
Platform = platform;
BuildTarget = buildTarget;
DevelopmentPlayer = developmentPlayer;
AndroidBuildSystem = androidBuildSystem;
}
public string Platform;
public string BuildTarget;
public bool DevelopmentPlayer;
public string AndroidBuildSystem;
}
}