using System; namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol { // This class is used for serialization purposes // which requires public access to fields and a default empty constructor [Serializable] internal class BuildSettings { public BuildSettings(string platform, string buildTarget, bool developmentPlayer, string androidBuildSystem = "") { Platform = platform; BuildTarget = buildTarget; DevelopmentPlayer = developmentPlayer; AndroidBuildSystem = androidBuildSystem; } public string Platform; public string BuildTarget; public bool DevelopmentPlayer; public string AndroidBuildSystem; } }