UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Channel-Nodes.md
2024-10-27 10:53:47 +03:00

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# Channel Nodes
|[Combine](Combine-Node.md)| [Flip](Flip-Node.md) |
|:---------:|:---------:|
|![Image](images/CombineNodeThumb.png)|![Image](images/FlipNodeThumb.png)|
|Creates new vectors from the four inputs **R**, **G**, **B** and **A**.|Flips the individual channels of input **In** selected by the [Node](Node.md)'s parameters.|
|[**Split**](Split-Node.md)|[**Swizzle**](Swizzle-Node.md)|
|![Image](images/SplitNodeThumb.png)|![Image](images/SwizzleNodeThumb.png)|
|Splits the input vector **In** into four **Float** outputs **R**, **G**, **B** and **A**.|Creates a new [vector](https://docs.unity3d.com/Manual/VectorCookbook.html) from the reordered elements of the input vector. |