UnityGame/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/RadeonRays/kernels
2024-10-27 10:53:47 +03:00
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aabb.hlsl Init commit 2024-10-27 10:53:47 +03:00
aabb.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
bit_histogram.compute Init commit 2024-10-27 10:53:47 +03:00
bit_histogram.compute.meta Init commit 2024-10-27 10:53:47 +03:00
block_reduce_part.compute Init commit 2024-10-27 10:53:47 +03:00
block_reduce_part.compute.meta Init commit 2024-10-27 10:53:47 +03:00
block_scan.compute Init commit 2024-10-27 10:53:47 +03:00
block_scan.compute.meta Init commit 2024-10-27 10:53:47 +03:00
build_hlbvh.compute Init commit 2024-10-27 10:53:47 +03:00
build_hlbvh.compute.meta Init commit 2024-10-27 10:53:47 +03:00
bvh2il.hlsl Init commit 2024-10-27 10:53:47 +03:00
bvh2il.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
CopyPositions.compute Init commit 2024-10-27 10:53:47 +03:00
CopyPositions.compute.meta Init commit 2024-10-27 10:53:47 +03:00
intersect_structures.hlsl Init commit 2024-10-27 10:53:47 +03:00
intersect_structures.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
intersector_common.hlsl Init commit 2024-10-27 10:53:47 +03:00
intersector_common.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
math.hlsl Init commit 2024-10-27 10:53:47 +03:00
math.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
restructure_bvh.compute Init commit 2024-10-27 10:53:47 +03:00
restructure_bvh.compute.meta Init commit 2024-10-27 10:53:47 +03:00
scatter.compute Init commit 2024-10-27 10:53:47 +03:00
scatter.compute.meta Init commit 2024-10-27 10:53:47 +03:00
trace_ray.hlsl Init commit 2024-10-27 10:53:47 +03:00
trace_ray.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
transform.hlsl Init commit 2024-10-27 10:53:47 +03:00
transform.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
triangle_mesh.hlsl Init commit 2024-10-27 10:53:47 +03:00
triangle_mesh.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00