UnityGame/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing
2024-10-27 10:53:47 +03:00
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Common Init commit 2024-10-27 10:53:47 +03:00
Compute Init commit 2024-10-27 10:53:47 +03:00
Hardware Init commit 2024-10-27 10:53:47 +03:00
Bindings.hlsl Init commit 2024-10-27 10:53:47 +03:00
Bindings.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Common.hlsl Init commit 2024-10-27 10:53:47 +03:00
Common.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Common.meta Init commit 2024-10-27 10:53:47 +03:00
Compute.meta Init commit 2024-10-27 10:53:47 +03:00
FetchGeometry.hlsl Init commit 2024-10-27 10:53:47 +03:00
FetchGeometry.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
Hardware.meta Init commit 2024-10-27 10:53:47 +03:00
IRayTracingAccelStruct.cs Init commit 2024-10-27 10:53:47 +03:00
IRayTracingAccelStruct.cs.meta Init commit 2024-10-27 10:53:47 +03:00
IRayTracingBackend.cs Init commit 2024-10-27 10:53:47 +03:00
IRayTracingBackend.cs.meta Init commit 2024-10-27 10:53:47 +03:00
IRayTracingShader.cs Init commit 2024-10-27 10:53:47 +03:00
IRayTracingShader.cs.meta Init commit 2024-10-27 10:53:47 +03:00
RayTracingContext.cs Init commit 2024-10-27 10:53:47 +03:00
RayTracingContext.cs.meta Init commit 2024-10-27 10:53:47 +03:00
RayTracingResources.cs Init commit 2024-10-27 10:53:47 +03:00
RayTracingResources.cs.meta Init commit 2024-10-27 10:53:47 +03:00
TraceRay.hlsl Init commit 2024-10-27 10:53:47 +03:00
TraceRay.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
UnifiedRayTracingException.cs Init commit 2024-10-27 10:53:47 +03:00
UnifiedRayTracingException.cs.meta Init commit 2024-10-27 10:53:47 +03:00