UnityGame/Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute
2024-10-27 10:53:47 +03:00
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RadeonRays Init commit 2024-10-27 10:53:47 +03:00
BLASPositionsPool.cs Init commit 2024-10-27 10:53:47 +03:00
BLASPositionsPool.cs.meta Init commit 2024-10-27 10:53:47 +03:00
ComputeRaygenShader.hlsl Init commit 2024-10-27 10:53:47 +03:00
ComputeRaygenShader.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
ComputeRayTracingAccelStruct.cs Init commit 2024-10-27 10:53:47 +03:00
ComputeRayTracingAccelStruct.cs.meta Init commit 2024-10-27 10:53:47 +03:00
ComputeRayTracingBackend.cs Init commit 2024-10-27 10:53:47 +03:00
ComputeRayTracingBackend.cs.meta Init commit 2024-10-27 10:53:47 +03:00
ComputeRayTracingShader.cs Init commit 2024-10-27 10:53:47 +03:00
ComputeRayTracingShader.cs.meta Init commit 2024-10-27 10:53:47 +03:00
RadeonRays.meta Init commit 2024-10-27 10:53:47 +03:00