UnityGame/Library/PackageCache/com.unity.burst/Documentation~/aliasing-noalias.md
2024-10-27 10:53:47 +03:00

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NoAlias attribute

Use the [NoAlias] attribute to give Burst additional information on the aliasing of pointers and structs.

In most use cases, you won't need to use the [NoAlias] attribute. You don't need to use it with [NativeContainer] attributed structs, or with fields in job structs. This is because the Burst compiler infers the no-alias information.

The [NoAlias] attribute is exposed so that you can construct complex data structures where Burst can't infer the aliasing. If you use the [NoAlias] attribute on a pointer that could alias with another, it might result in undefined behavior and make it hard to track down bugs.

You can use this attribute in the following ways:

  • On a function parameter it signifies that the parameter doesn't alias with any other parameter to the function.
  • On a struct field it signifies that the field doesn't alias with any other [NoAlias] field of the struct.
  • On a struct it signifies that the address of the struct can't appear within the struct itself.
  • On a function return value it signifies that the returned pointer doesn't alias with any other pointer returned from the same function.

NoAlias function parameter

The following is an example of aliasing:

int Foo(ref int a, ref int b)
{
    b = 13;
    a = 42;
    return b;
}

For this, Burst produces the following assembly:

mov     dword ptr [rdx], 13
mov     dword ptr [rcx], 42
mov     eax, dword ptr [rdx]
ret

This means that Burst does the following:

  • Stores 13 into b.
  • Stores 42 into a.
  • Reloads the value from b to return it.

Burst has to reload b because it doesn't know whether a and b are backed by the same memory or not.

Add the [NoAlias] attribute to the code to change this:

int Foo([NoAlias] ref int a, ref int b)
{
    b = 13;
    a = 42;
    return b;
}

For this, Burst produces the following assembly:

mov     dword ptr [rdx], 13
mov     dword ptr [rcx], 42
mov     eax, 13
ret

In this case, the load from b has been replaced with moving the constant 13 into the return register.

NoAlias struct field

The following example is the same as the previous, but applied to a struct:

struct Bar
{
    public NativeArray<int> a;
    public NativeArray<float> b;
}

int Foo(ref Bar bar)
{
    bar.b[0] = 42.0f;
    bar.a[0] = 13;
    return (int)bar.b[0];
}

For this, Burst produces the following assembly:

mov     rax, qword ptr [rcx + 16]
mov     dword ptr [rax], 1109917696
mov     rcx, qword ptr [rcx]
mov     dword ptr [rcx], 13
cvttss2si       eax, dword ptr [rax]
ret

In this case, Burst does the following:

  • Loads the address of the data in b into rax.
  • Stores 42 into it (1109917696 is 0x42280000, which is 42.0f).
  • Loads the address of the data in a into rcx.
  • Stores 13 into it.
  • Reloads the data in b and converts it to an integer for returning.

If you know that the two NativeArrays aren't backed by the same memory, you can change the code to the following:

struct Bar
{
    [NoAlias]
    public NativeArray<int> a;

    [NoAlias]
    public NativeArray<float> b;
}

int Foo(ref Bar bar)
{
    bar.b[0] = 42.0f;
    bar.a[0] = 13;
    return (int)bar.b[0];
}

If you attribute both a and b with [NoAlias] it tells Burst that they don't alias with each other within the struct, which produces the following assembly:

mov     rax, qword ptr [rcx + 16]
mov     dword ptr [rax], 1109917696
mov     rax, qword ptr [rcx]
mov     dword ptr [rax], 13
mov     eax, 42
ret

This means that Burst can return the integer constant 42.

NoAlias struct

Burst assumes that the pointer to a struct doesn't appear within the struct itself. However, there are cases where this isn't true:

unsafe struct CircularList
{
    public CircularList* next;

    public CircularList()
    {
        // The 'empty' list just points to itself.
        next = this;
    }
}

Lists are one of the few structures where it's normal to have the pointer to the struct accessible from somewhere within the struct itself.

The following example indicates where [NoAlias] on a struct can help:

unsafe struct Bar
{
    public int i;
    public void* p;
}

float Foo(ref Bar bar)
{
    *(int*)bar.p = 42;
    return ((float*)bar.p)[bar.i];
}

This produces the following assembly:

mov     rax, qword ptr [rcx + 8]
mov     dword ptr [rax], 42
mov     rax, qword ptr [rcx + 8]
mov     ecx, dword ptr [rcx]
movss   xmm0, dword ptr [rax + 4*rcx]
ret

In this case, Burst:

  • Loads p into rax.
  • Stores 42 into p.
  • Loads p into rax again.
  • Loads i into ecx.
  • Returns the index into p by i.

In this situation, Burst loads p twice. This is because it doesn't know if p points to the address of the struct bar. Once it stores 42 into p it has to reload the address of p from bar, which is a costly operation.

Add [NoAlias] to prevent this:

[NoAlias]
unsafe struct Bar
{
    public int i;
    public void* p;
}

float Foo(ref Bar bar)
{
    *(int*)bar.p = 42;
    return ((float*)bar.p)[bar.i];
}

This produces the following assembly:

mov     rax, qword ptr [rcx + 8]
mov     dword ptr [rax], 42
mov     ecx, dword ptr [rcx]
movss   xmm0, dword ptr [rax + 4*rcx]
ret

In this situation, Burst only loads the address of p once, because [NoAlias] tells it that p can't be the pointer to bar.

NoAlias function return

Some functions can only return a unique pointer. For instance, malloc only returns a unique pointer. In this case, [return:NoAlias] gives some useful information to Burst.

Important

Only use [return: NoAlias] on functions that are guaranteed to produce a unique pointer. For example, with bump-allocations, or with things like malloc. Burst aggressively inlines functions for performance considerations, so with small functions, Burst inlines them into their parents to produce the same result without the attribute.

The following example uses a bump allocator backed with a stack allocation:

// Only ever returns a unique address into the stackalloc'ed memory.
// We've made this no-inline because Burst will always try and inline
// small functions like these, which would defeat the purpose of this
// example
[MethodImpl(MethodImplOptions.NoInlining)]
unsafe int* BumpAlloc(int* alloca)
{
    int location = alloca[0]++;
    return alloca + location;
}

unsafe int Func()
{
    int* alloca = stackalloc int[128];

    // Store our size at the start of the alloca.
    alloca[0] = 1;

    int* ptr1 = BumpAlloc(alloca);
    int* ptr2 = BumpAlloc(alloca);

    *ptr1 = 42;
    *ptr2 = 13;

    return *ptr1;
}

This produces the following assembly:

push    rsi
push    rdi
push    rbx
sub     rsp, 544
lea     rcx, [rsp + 36]
movabs  rax, offset memset
mov     r8d, 508
xor     edx, edx
call    rax
mov     dword ptr [rsp + 32], 1
movabs  rbx, offset "BumpAlloc(int* alloca)"
lea     rsi, [rsp + 32]
mov     rcx, rsi
call    rbx
mov     rdi, rax
mov     rcx, rsi
call    rbx
mov     dword ptr [rdi], 42
mov     dword ptr [rax], 13
mov     eax, dword ptr [rdi]
add     rsp, 544
pop     rbx
pop     rdi
pop     rsi
ret

The key things that Burst does:

  • Has ptr1 in rdi.
  • Has ptr2 in rax.
  • Stores 42 into ptr1.
  • Stores 13 into ptr2.
  • Loads ptr1 again to return it.

If you add the [return: NoAlias] attribute:

[MethodImpl(MethodImplOptions.NoInlining)]
[return: NoAlias]
unsafe int* BumpAlloc(int* alloca)
{
    int location = alloca[0]++;
    return alloca + location;
}

unsafe int Func()
{
    int* alloca = stackalloc int[128];

    // Store our size at the start of the alloca.
    alloca[0] = 1;

    int* ptr1 = BumpAlloc(alloca);
    int* ptr2 = BumpAlloc(alloca);

    *ptr1 = 42;
    *ptr2 = 13;

    return *ptr1;
}

It produces the following assembly:

push    rsi
push    rdi
push    rbx
sub     rsp, 544
lea     rcx, [rsp + 36]
movabs  rax, offset memset
mov     r8d, 508
xor     edx, edx
call    rax
mov     dword ptr [rsp + 32], 1
movabs  rbx, offset "BumpAlloc(int* alloca)"
lea     rsi, [rsp + 32]
mov     rcx, rsi
call    rbx
mov     rdi, rax
mov     rcx, rsi
call    rbx
mov     dword ptr [rdi], 42
mov     dword ptr [rax], 13
mov     eax, 42
add     rsp, 544
pop     rbx
pop     rdi
pop     rsi
ret

In this case, Burst doesn't reload ptr2, and moves 42 into the return register.