UnityGame/Library/PackageCache/com.unity.burst/Documentation~/aliasing-noalias.md

358 lines
8.4 KiB
Markdown
Raw Normal View History

2024-10-27 10:53:47 +03:00
# NoAlias attribute
Use the [`[NoAlias]`](xref:Unity.Burst.NoAliasAttribute) attribute to give Burst additional information on the aliasing of pointers and structs.
In most use cases, you won't need to use the `[NoAlias]` attribute. You don't need to use it with [`[NativeContainer]`](https://docs.unity3d.com/ScriptReference/Unity.Collections.LowLevel.Unsafe.NativeContainerAttribute.html) attributed structs, or with fields in job structs. This is because the Burst compiler infers the no-alias information.
The `[NoAlias]` attribute is exposed so that you can construct complex data structures where Burst can't infer the aliasing. If you use the `[NoAlias]` attribute on a pointer that could alias with another, it might result in undefined behavior and make it hard to track down bugs.
You can use this attribute in the following ways:
* On a function parameter it signifies that the parameter doesn't alias with any other parameter to the function.
* On a struct field it signifies that the field doesn't alias with any other `[NoAlias]` field of the struct.
* On a struct it signifies that the address of the struct can't appear within the struct itself.
* On a function return value it signifies that the returned pointer doesn't alias with any other pointer returned from the same function.
## NoAlias function parameter
The following is an example of aliasing:
```c#
int Foo(ref int a, ref int b)
{
b = 13;
a = 42;
return b;
}
```
For this, Burst produces the following assembly:
```x86asm
mov dword ptr [rdx], 13
mov dword ptr [rcx], 42
mov eax, dword ptr [rdx]
ret
```
This means that Burst does the following:
* Stores 13 into `b`.
* Stores 42 into `a`.
* Reloads the value from `b` to return it.
Burst has to reload `b` because it doesn't know whether `a` and `b` are backed by the same memory or not.
Add the `[NoAlias]` attribute to the code to change this:
```c#
int Foo([NoAlias] ref int a, ref int b)
{
b = 13;
a = 42;
return b;
}
```
For this, Burst produces the following assembly:
```x86asm
mov dword ptr [rdx], 13
mov dword ptr [rcx], 42
mov eax, 13
ret
```
In this case, the load from `b` has been replaced with moving the constant 13 into the return register.
## NoAlias struct field
The following example is the same as the previous, but applied to a struct:
```c#
struct Bar
{
public NativeArray<int> a;
public NativeArray<float> b;
}
int Foo(ref Bar bar)
{
bar.b[0] = 42.0f;
bar.a[0] = 13;
return (int)bar.b[0];
}
```
For this, Burst produces the following assembly:
```x86asm
mov rax, qword ptr [rcx + 16]
mov dword ptr [rax], 1109917696
mov rcx, qword ptr [rcx]
mov dword ptr [rcx], 13
cvttss2si eax, dword ptr [rax]
ret
```
In this case, Burst does the following:
* Loads the address of the data in `b` into `rax`.
* Stores 42 into it (`1109917696` is `0x42280000`, which is `42.0f`).
* Loads the address of the data in `a` into `rcx`.
* Stores 13 into it.
* Reloads the data in `b` and converts it to an integer for returning.
If you know that the two `NativeArrays` aren't backed by the same memory, you can change the code to the following:
```c#
struct Bar
{
[NoAlias]
public NativeArray<int> a;
[NoAlias]
public NativeArray<float> b;
}
int Foo(ref Bar bar)
{
bar.b[0] = 42.0f;
bar.a[0] = 13;
return (int)bar.b[0];
}
```
If you attribute both `a` and `b` with `[NoAlias]` it tells Burst that they don't alias with each other within the struct, which produces the following assembly:
```x86asm
mov rax, qword ptr [rcx + 16]
mov dword ptr [rax], 1109917696
mov rax, qword ptr [rcx]
mov dword ptr [rax], 13
mov eax, 42
ret
```
This means that Burst can return the integer constant 42.
## NoAlias struct
Burst assumes that the pointer to a struct doesn't appear within the struct itself. However, there are cases where this isn't true:
```c#
unsafe struct CircularList
{
public CircularList* next;
public CircularList()
{
// The 'empty' list just points to itself.
next = this;
}
}
```
Lists are one of the few structures where it's normal to have the pointer to the struct accessible from somewhere within the struct itself.
The following example indicates where `[NoAlias]` on a struct can help:
```c#
unsafe struct Bar
{
public int i;
public void* p;
}
float Foo(ref Bar bar)
{
*(int*)bar.p = 42;
return ((float*)bar.p)[bar.i];
}
```
This produces the following assembly:
```x86asm
mov rax, qword ptr [rcx + 8]
mov dword ptr [rax], 42
mov rax, qword ptr [rcx + 8]
mov ecx, dword ptr [rcx]
movss xmm0, dword ptr [rax + 4*rcx]
ret
```
In this case, Burst:
* Loads `p` into `rax`.
* Stores 42 into `p`.
* Loads `p` into `rax` again.
* Loads `i` into `ecx`.
* Returns the index into `p` by `i`.
In this situation, Burst loads `p` twice. This is because it doesn't know if `p` points to the address of the struct `bar`. Once it stores 42 into `p` it has to reload the address of `p` from `bar`, which is a costly operation.
Add `[NoAlias]` to prevent this:
```c#
[NoAlias]
unsafe struct Bar
{
public int i;
public void* p;
}
float Foo(ref Bar bar)
{
*(int*)bar.p = 42;
return ((float*)bar.p)[bar.i];
}
```
This produces the following assembly:
```x86asm
mov rax, qword ptr [rcx + 8]
mov dword ptr [rax], 42
mov ecx, dword ptr [rcx]
movss xmm0, dword ptr [rax + 4*rcx]
ret
```
In this situation, Burst only loads the address of `p` once, because `[NoAlias]` tells it that `p` can't be the pointer to `bar`.
## NoAlias function return
Some functions can only return a unique pointer. For instance, `malloc` only returns a unique pointer. In this case, `[return:NoAlias]` gives some useful information to Burst.
>[!IMPORTANT]
>Only use `[return: NoAlias]` on functions that are guaranteed to produce a unique pointer. For example, with bump-allocations, or with things like `malloc`. Burst aggressively inlines functions for performance considerations, so with small functions, Burst inlines them into their parents to produce the same result without the attribute.
The following example uses a bump allocator backed with a stack allocation:
```c#
// Only ever returns a unique address into the stackalloc'ed memory.
// We've made this no-inline because Burst will always try and inline
// small functions like these, which would defeat the purpose of this
// example
[MethodImpl(MethodImplOptions.NoInlining)]
unsafe int* BumpAlloc(int* alloca)
{
int location = alloca[0]++;
return alloca + location;
}
unsafe int Func()
{
int* alloca = stackalloc int[128];
// Store our size at the start of the alloca.
alloca[0] = 1;
int* ptr1 = BumpAlloc(alloca);
int* ptr2 = BumpAlloc(alloca);
*ptr1 = 42;
*ptr2 = 13;
return *ptr1;
}
```
This produces the following assembly:
```x86asm
push rsi
push rdi
push rbx
sub rsp, 544
lea rcx, [rsp + 36]
movabs rax, offset memset
mov r8d, 508
xor edx, edx
call rax
mov dword ptr [rsp + 32], 1
movabs rbx, offset "BumpAlloc(int* alloca)"
lea rsi, [rsp + 32]
mov rcx, rsi
call rbx
mov rdi, rax
mov rcx, rsi
call rbx
mov dword ptr [rdi], 42
mov dword ptr [rax], 13
mov eax, dword ptr [rdi]
add rsp, 544
pop rbx
pop rdi
pop rsi
ret
```
The key things that Burst does:
* Has `ptr1` in `rdi`.
* Has `ptr2` in `rax`.
* Stores 42 into `ptr1`.
* Stores 13 into `ptr2`.
* Loads `ptr1` again to return it.
If you add the `[return: NoAlias]` attribute:
```c#
[MethodImpl(MethodImplOptions.NoInlining)]
[return: NoAlias]
unsafe int* BumpAlloc(int* alloca)
{
int location = alloca[0]++;
return alloca + location;
}
unsafe int Func()
{
int* alloca = stackalloc int[128];
// Store our size at the start of the alloca.
alloca[0] = 1;
int* ptr1 = BumpAlloc(alloca);
int* ptr2 = BumpAlloc(alloca);
*ptr1 = 42;
*ptr2 = 13;
return *ptr1;
}
```
It produces the following assembly:
```x86asm
push rsi
push rdi
push rbx
sub rsp, 544
lea rcx, [rsp + 36]
movabs rax, offset memset
mov r8d, 508
xor edx, edx
call rax
mov dword ptr [rsp + 32], 1
movabs rbx, offset "BumpAlloc(int* alloca)"
lea rsi, [rsp + 32]
mov rcx, rsi
call rbx
mov rdi, rax
mov rcx, rsi
call rbx
mov dword ptr [rdi], 42
mov dword ptr [rax], 13
mov eax, 42
add rsp, 544
pop rbx
pop rdi
pop rsi
ret
```
In this case, Burst doesn't reload `ptr2`, and moves 42 into the return register.