UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/ShaderGraph/UniversalMetadata.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
using Unity.Rendering.Universal;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
// This is a metadata object attached to ShaderGraph import asset results by the Universal Target
// it contains any additional information that we might want to know about the Universal shader
[Serializable]
sealed class UniversalMetadata : ScriptableObject
{
[SerializeField]
ShaderUtils.ShaderID m_ShaderID;
[SerializeField]
bool m_AllowMaterialOverride;
[SerializeField]
SurfaceType m_SurfaceType;
[SerializeField]
AlphaMode m_AlphaMode;
[SerializeField]
bool m_CastShadows;
[SerializeField]
bool m_HasVertexModificationInMotionVector;
[SerializeField]
bool m_IsVFXCompatible;
public ShaderUtils.ShaderID shaderID
{
get => m_ShaderID;
set => m_ShaderID = value;
}
public bool allowMaterialOverride
{
get => m_AllowMaterialOverride;
set => m_AllowMaterialOverride = value;
}
public SurfaceType surfaceType
{
get => m_SurfaceType;
set => m_SurfaceType = value;
}
public AlphaMode alphaMode
{
get => m_AlphaMode;
set => m_AlphaMode = value;
}
public bool castShadows
{
get => m_CastShadows;
set => m_CastShadows = value;
}
public bool hasVertexModificationInMotionVector
{
get => m_HasVertexModificationInMotionVector;
set => m_HasVertexModificationInMotionVector = value;
}
public bool isVFXCompatible
{
get => m_IsVFXCompatible;
set => m_IsVFXCompatible = value;
}
}
}