23 lines
1.1 KiB
Markdown
23 lines
1.1 KiB
Markdown
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# Font
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You can switch to a different font using `<font="fontAssetName">`.
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The font you specify replaces the default font until you insert a closing `<font>` tag. Font tags can be nested.
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You can also use the `material` attribute to switch between different materials for a single font.
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You must place the font and material assets in the directory that is specified in the **TextMesh Settings > Default Font Asset > Path** field. The default path is `Assets/TextMesh Pro/Resources/Fonts & Materials`. If you don't have it in your project, select **Window > TextMeshPro > Import TMP Essential Resources** to add it. For more information, refer to [Importing required resources into projects](index.md).
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To revert to the default font:
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* Close all open font tags using `</font>` tag
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* Use another `<font>` tag and set the font Asset name to `default`
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**Example:**
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```
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Would you like <font="Impact SDF">a different font?</font> or just <font="NotoSans" material="NotoSans Outline">a different material?
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```
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![Example image](../images/TMP_RichTextFont.png)<br/>
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_Mixing fonts and materials_
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