# Font You can switch to a different font using ``. The font you specify replaces the default font until you insert a closing `` tag. Font tags can be nested. You can also use the `material` attribute to switch between different materials for a single font. You must place the font and material assets in the directory that is specified in the **TextMesh Settings > Default Font Asset > Path** field. The default path is `Assets/TextMesh Pro/Resources/Fonts & Materials`. If you don't have it in your project, select **Window > TextMeshPro > Import TMP Essential Resources** to add it. For more information, refer to [Importing required resources into projects](index.md). To revert to the default font: * Close all open font tags using `` tag * Use another `` tag and set the font Asset name to `default` **Example:** ``` Would you like a different font? or just a different material? ``` ![Example image](../images/TMP_RichTextFont.png)
_Mixing fonts and materials_