UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/UnityTestProtocol/Data/QualitySettings.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
// This class is used for serialization purposes
// which requires public access to fields and a default empty constructor
[Serializable]
internal class QualitySettings
{
public QualitySettings(int vsync, int antiAliasing, string colorSpace, string anisotropicFiltering, string blendWeights)
{
Vsync = vsync;
AntiAliasing = antiAliasing;
ColorSpace = colorSpace;
AnisotropicFiltering = anisotropicFiltering;
BlendWeights = blendWeights;
}
public QualitySettings(){}
public int Vsync;
public int AntiAliasing;
public string ColorSpace;
public string AnisotropicFiltering;
public string BlendWeights;
}
}