using System; namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol { // This class is used for serialization purposes // which requires public access to fields and a default empty constructor [Serializable] internal class QualitySettings { public QualitySettings(int vsync, int antiAliasing, string colorSpace, string anisotropicFiltering, string blendWeights) { Vsync = vsync; AntiAliasing = antiAliasing; ColorSpace = colorSpace; AnisotropicFiltering = anisotropicFiltering; BlendWeights = blendWeights; } public QualitySettings(){} public int Vsync; public int AntiAliasing; public string ColorSpace; public string AnisotropicFiltering; public string BlendWeights; } }