45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Linq;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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class PropertyRow : VisualElement
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{
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VisualElement m_ContentContainer;
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VisualElement m_LabelContainer;
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public override VisualElement contentContainer
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{
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get { return m_ContentContainer; }
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}
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public VisualElement label
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{
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get { return (m_LabelContainer.childCount > 0) ? m_LabelContainer[0] : null; }
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set
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{
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if (m_LabelContainer.childCount > 0)
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{
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m_LabelContainer.Clear();
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}
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m_LabelContainer.Add(value);
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}
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}
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public PropertyRow(VisualElement label = null)
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{
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
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VisualElement container = new VisualElement { name = "container" };
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m_ContentContainer = new VisualElement { name = "content" };
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m_LabelContainer = new VisualElement { name = "label" };
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m_LabelContainer.Add(label);
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container.Add(m_LabelContainer);
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container.Add(m_ContentContainer);
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hierarchy.Add(container);
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}
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}
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}
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