UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Drawing/Views/PropertyRow.cs

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2024-10-27 10:53:47 +03:00
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class PropertyRow : VisualElement
{
VisualElement m_ContentContainer;
VisualElement m_LabelContainer;
public override VisualElement contentContainer
{
get { return m_ContentContainer; }
}
public VisualElement label
{
get { return (m_LabelContainer.childCount > 0) ? m_LabelContainer[0] : null; }
set
{
if (m_LabelContainer.childCount > 0)
{
m_LabelContainer.Clear();
}
m_LabelContainer.Add(value);
}
}
public PropertyRow(VisualElement label = null)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyRow"));
VisualElement container = new VisualElement { name = "container" };
m_ContentContainer = new VisualElement { name = "content" };
m_LabelContainer = new VisualElement { name = "label" };
m_LabelContainer.Add(label);
container.Add(m_LabelContainer);
container.Add(m_ContentContainer);
hierarchy.Add(container);
}
}
}