UnityGame/Library/PackageCache/com.unity.ugui/Documentation~/TextMeshPro/RichTextAlignment.md
2024-10-27 10:53:47 +03:00

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# Text Alignment
Each text object has an overall alignment, but you can override this with `<align>` tags. All [horizontal alignment options](TMPObjectUIText.md#alignment) are available except for **Geometry Center**.
Normally you put these tags at the start of a paragraph. Successive alignment scopes don't stack. If you put multiple alignment tags on the same line, the last one overrides the others.
The closing `</align>` tag reverts back to the object's overall alignment.
**Example:**
```
<align="left"><b>Left-aligned</b>
<align="center"><b>Center-aligned</b>
<align="right"><b>Right-aligned</b>
<align="justified"><b>Justified:</b> stretched to fill the display area (except for the last line)
<align="flush"><b>Flush:</b> stretched to fill the display area (including the last line)
```
![Example image](../images/TMP_RichTextAlignment.png)<br/>
_Text Alignment_