34 lines
1.6 KiB
Markdown
34 lines
1.6 KiB
Markdown
# 17\. Running tests programmatically
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## Learning objectives
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This section will introduce the TestRunnerApi, teaching you how to trigger a test run programmatically.
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## Intro and motivation
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A recent new feature in the test framework is the addition of the `TestRunnerApi`. This api allows for interactions with the test framework programmatically, such as listing tests, running tests and receiving test results.
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For details and examples, see the TestRunnerApi documentation.
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## Exercise
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The [sample](./welcome.md#import-samples) `17_RunningTestsProgrammatically` contains a mono behavior script called `MyMonoBehaviour`, which has a property for whether it has been configured. The project also contains a scene with multiple game objects with `MyMonoBehaviour` on them.
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The task is to create a set of scene validation tests, which verifies that the scene MyScene.unity:
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* The scene contains precisely 5 game objects with `MyMonoBehaviour` on them.
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* All game objects with `MyMonoBehaviour` must have `IsConfigured` set to true
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After these tests have been created, implement a MenuItem, which can trigger the test run of the scene validation tests, using the `TestRunnerApi` and report the result to the console log.
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It is recommended to give your scene validation test a category, so it is easier to make a filter that runs those exclusively.
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## Hints
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* Remember to include the test mode in the filter provided to `Execute`
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## Solution
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A full example solution for the excersise is available in the sample `17_RunningTestsProgrammatically_Solution`.
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