20 lines
1014 B
Markdown
20 lines
1014 B
Markdown
# Scene Depth Difference
|
|
|
|
## Description
|
|
|
|
Provide a difference between a World Space Position and a Depth value for a given UV.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:-------|:-----------|:------|:--------|:------------|
|
|
| Scene UV | Input | Vector4 | None | UV where to sample the depth. |
|
|
| Position WS | Input | Vector3 | None | The world space position to compare with scene depth. |
|
|
| Out | Output | Float | None | The difference between PositionWS and the depth. The difference is given relative to camera with **Eye** mode, in depth-buffer-value with **Raw** mode and in Linear value remap between 0 and 1 with the **Linear01** Mode. |
|
|
|
|
## Controls
|
|
|
|
| Name | Type | Options | Description |
|
|
|:------------ |:-------------|:-----|:---|
|
|
| Mode | Dropdown | Select **Linear01** to have a value between 0 and 1, **Eye** to have a World-Space value comparable to unit used on the scene and **Raw** if it's used with SceneDepthBuffer. |
|