26 lines
908 B
Markdown
26 lines
908 B
Markdown
# Boolean Node
|
|
|
|
## Description
|
|
|
|
Defines a constant **Boolean** value in the [Shader Graph](index.md), although internally to the shader this is treated as a constant **float** value that is ether 0 or 1, similar to Shaderlab's [Toggle](https://docs.unity3d.com/ScriptReference/MaterialPropertyDrawer.html) property. Can be converted to a **Boolean** type [Property](Property-Types.md) via the [Node's](Node.md) context menu.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| Out | Output | Boolean | None | Output value |
|
|
|
|
## Controls
|
|
|
|
| Name | Type | Options | Description |
|
|
|:------------ |:-------------|:-----|:---|
|
|
| | Toggle | | Defines the output value. |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
float _Boolean = 1;
|
|
```
|