30 lines
1.5 KiB
C#
30 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.Rendering.Universal.ShaderGraph
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{
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static class UniversalBlockFields
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{
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[GenerateBlocks("Universal Render Pipeline")]
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public struct VertexDescription
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{
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public static string name = "VertexDescription";
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public static BlockFieldDescriptor MotionVector = new BlockFieldDescriptor(VertexDescription.name, "MotionVector", "Motion Vector", "VERTEXDESCRIPTION_MOTIONVECTOR",
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new Vector3Control(new Vector3(0.0f, 0.0f, 0.0f)), ShaderStage.Vertex);
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}
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[GenerateBlocks("Universal Render Pipeline")]
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public struct SurfaceDescription
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{
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public static string name = "SurfaceDescription";
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public static BlockFieldDescriptor SpriteMask = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteMask", "Sprite Mask", "SURFACEDESCRIPTION_SPRITEMASK",
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new ColorRGBAControl(new Color(1, 1, 1, 1)), ShaderStage.Fragment);
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public static BlockFieldDescriptor NormalAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "NormalAlpha", "Normal Alpha", "SURFACEDESCRIPTION_NORMALALPHA",
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new FloatControl(1.0f), ShaderStage.Fragment);
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public static BlockFieldDescriptor MAOSAlpha = new BlockFieldDescriptor(SurfaceDescription.name, "MAOSAlpha", "MAOS Alpha", "SURFACEDESCRIPTION_MAOSALPHA",
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new FloatControl(1.0f), ShaderStage.Fragment);
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}
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}
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}
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