54 lines
3.4 KiB
Markdown
54 lines
3.4 KiB
Markdown
# Creating text
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To create text, add TextMesh Pro GameObjects to a Scenes. There are two types of TextMesh Pro GameObject:
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- [TextMesh Pro UI Text GameObjects](TMPObjectUIText.md) use [Unity's UI system](https://docs.unity3d.com/Manual/UISystem.html), and are designed for use on a [Canvas](https://docs.unity3d.com/Manual/UICanvas.html).
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- [TextMesh Pro 3D Text GameObjects](TMPObject3DText.md) behave like regular 3D GameObjects in the Scene.
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## TextMesh Pro UI Text GameObjects
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TextMesh Pro UI text objects use [Unity's UI system](https://docs.unity3d.com/Manual/UISystem.html). When you create one, it is placed on a [Canvas](https://docs.unity3d.com/Manual/UICanvas.html) in the Scene. If the Scene does not have a canvas, Unity creates one automatically when you create the TexMesh Pro UI text GameObject.
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**To create a new TextMesh Pro UI Text GameObject:**
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1. From the menu, choose **GameObject > UI > TextMesh Pro - Text**.
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1. In the **TextMesh Pro (UGUI)** Inspector, enter your text.
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1. Adjust the [UI text properties](TMPObjectUIText.md) as needed.
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### Other TextMesh Pro UI GameObjects
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In addition to the UI text GameObject, you can create TextMesh Pro **Dropdown** and **Input Field** components from the **GameObject > UI** menu.
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These components are nearly identical to regular Unity UI components, but have a few key differences:
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* The TextMesh Pro Dropdown GameObject uses [TextMesh Pro font assets](FontAssets.md) instead of regular Unity font assets. <br/><br/> For more information about Unity dropdowns, see the [Dropdown](https://docs.unity3d.com/Manual/script-Dropdown.html) documentation in the Unity manual. <br/><br/>
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* The TextMesh Pro Input Field GameObject uses uses [TextMesh Pro font assets](FontAssets.md) instead of regular Unity font assets, and has more options for defining the input field. <br/><br/> For more information about Unity input fields, see the [Input Field](https://docs.unity3d.com/Manual/script-InputField.html) documentation in the Unity manual.
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## TextMesh Pro 3D Text GameObjects
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TextMesh Pro 3D text objects are nearly identical to their UI counterparts, but rather than being positioned on a Canvas, they behave like regular 3D objects in the Scene.
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**To create a new TextMesh Pro 3D Text GameObject:**
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1. From the menu, choose **GameObject > 3D GameObject > TextMesh Pro - Text**.
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1. In the **TextMesh Pro** Inspector, enter your text.
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1. Adjust the [3D text properties](TMPObject3DText.md) as needed.
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## OpenType FontFeature
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Font Features define the typographic capabilities of a font asset. These features define potential substitutions or positional adjustments of glyphs. The following are the currently supported Font Features:
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- **Ligatures:** Defines the substitution of multiple glyphs by a single glyph, such as 'fi' or 'ffl'. This features is identified as "liga".
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- **Kerning:** Defines positional adjustments between two glyphs relative to each other. This features is identified as "kern".
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- **Diacritical Marks:** Defines positional adjustments between Base glyphs and Mark glyphs.
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The Mark-to-Base feature "mark" defines the positional adjustments of Mark glyphs relative to Base glyphs.
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The Mark-to-Mark feature "mkmk" defines the positional adjustments of Mark glyphs relative to Base Mark glyphs.
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You can enable or disable the Font Features through the Font Features field in the Text component's Extra Settings section shown in the image below:
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![Example image](../images/FontFeatures.png) |