UnityGame/Library/PackageCache/com.unity.test-framework/Documentation~/course/unitytest-attribute.md
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# 9\. Using the UnityTest Attribute
## Learning objectives
This section will introduce you to the custom `[UnityTest]` Attribute, which allows for creating tests that run over multiple frames.
## Intro and motivation
An important extension to the Nunit framework that we've made is introducing the `[UnityTest]` attribute. The attribute allows for creating tests that can yield and resume running after a certain condition. Therefore the test must have the return type of `IEnumerator`. You can then yield back a yield instruction or null, like so:
```
[UnityTest]
public IEnumerator MyTest()
{
DoSomething();
// Skip 1 frame.
yield return null;
DoSomethingElse();
}
```
In the snippet above we call the `DoSomething` method, then skip one frame before calling the `DoSomethingElse` method.
For more information on the yield keyword in C#, see the [Microsoft documentation](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/yield).
## Exercise
In the [sample](./welcome.md#import-samples) `9_UnityTestAttribute` you will find a Play Mode test assembly set up with one Play Mode test in it. The PlayMode test does not have a body yet, but there is a function called `PrepareCube()` which will set up a cube with some physics applied.
The task is to initialize the cube and then verify that it has moved after one frame has passed.
## Solution
The full solution is available in the `9_UnityTestAttribute_Solution` sample.
```
[UnityTest]
public IEnumerator CubeMovesDown()
{
var cubeUnderTest = PrepareCube();
var initialPosition = cubeUnderTest.transform.position;
yield return null;
Assert.That(cubeUnderTest.transform.position, Is.Not.EqualTo(initialPosition));
}
```
## Further reading and resources
[UTF documentation regarding UnityTest attribute](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/reference-attribute-unitytest.html)