1000 B
1000 B
Compute Deformation Node
Description
This node lets you pass compute deformed vertex data to a vertex shader, and only works with the Entities Graphics package. You must provide DeformedVertexData
in the _DeformedMeshData
buffer. The node uses the _ComputeMeshIndex
property to calculate where the DeformedVertexData
associated with the current mesh are located in the _DeformedMeshData
buffer. To output data, you must either install both the Entities Graphics package and DOTS Animation packages, or use a custom solution.
Ports
Name | Direction | Type | Stage | Description |
---|---|---|---|---|
Position | Output | Vector3 | Vertex | Outputs the deformed vertex position. |
Normal | Output | Vector3 | Vertex | Outputs the deformed vertex normal. |
Tangent | Output | Vector3 | Vertex | Outputs the deformed vertex tangent. |