35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using UnityEditor;
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namespace Unity.Multiplayer.Center.Recommendations
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{
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/// <summary>
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/// Current way to fetch recommendation data from disk. Will probably change to fetching something from a server.
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/// </summary>
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[FilePath(PathConstants.RecommendationDataPath, FilePathAttribute.Location.ProjectFolder)]
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internal class RecommenderSystemDataObject : ScriptableSingleton<RecommenderSystemDataObject>
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{
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public RecommenderSystemData RecommenderSystemData;
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#if MULTIPLAYER_CENTER_DEV_MODE
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[MenuItem("Multiplayer/Recommendations/Populate Default Recommendation Data")]
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public static void CreateDefaultInstance()
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{
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instance.RecommenderSystemData = RecommendationAssetUtils.PopulateDefaultRecommendationData();
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instance.ForceSave();
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}
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void ForceSave()
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{
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base.Save(saveAsText:true);
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AssetDatabase.Refresh();
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DestroyImmediate(this);
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}
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#endif
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}
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static class PathConstants
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{
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const string k_RootPath = "Packages/com.unity.multiplayer.center/Editor/Recommendations/";
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public const string RecommendationDataPath = k_RootPath + "RecommendationData_6000.0.recommendations";
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}
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} |