using UnityEditor; namespace Unity.Multiplayer.Center.Recommendations { /// /// Current way to fetch recommendation data from disk. Will probably change to fetching something from a server. /// [FilePath(PathConstants.RecommendationDataPath, FilePathAttribute.Location.ProjectFolder)] internal class RecommenderSystemDataObject : ScriptableSingleton { public RecommenderSystemData RecommenderSystemData; #if MULTIPLAYER_CENTER_DEV_MODE [MenuItem("Multiplayer/Recommendations/Populate Default Recommendation Data")] public static void CreateDefaultInstance() { instance.RecommenderSystemData = RecommendationAssetUtils.PopulateDefaultRecommendationData(); instance.ForceSave(); } void ForceSave() { base.Save(saveAsText:true); AssetDatabase.Refresh(); DestroyImmediate(this); } #endif } static class PathConstants { const string k_RootPath = "Packages/com.unity.multiplayer.center/Editor/Recommendations/"; public const string RecommendationDataPath = k_RootPath + "RecommendationData_6000.0.recommendations"; } }