12 lines
1.3 KiB
Markdown
12 lines
1.3 KiB
Markdown
# Simple Multiplayer Demo
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This demo shows a simple local multiplayer setup. Players can join by pressing buttons on the supported devices. As players join, the screen is subdivided in split-screen fashion.
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Joining is handled by the `PlayerManager` GameObject in the scene which has the `PlayerInputManager` component added to it. The component references [`Player.prefab`](./Player.prefab) which is instantiated for each player that joins the game.
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The prefab contains a GameObject that has a `PlayerInput` component added to it. The component references the [actions](./SimpleMultiplayerControls.inputactions) available to each player which, by means of the control schemes defined in the asset, also determine the devices (and combinations of devices) supported by the game.
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The actions available to each player are intentionally kept simple for this demonstration in order to not add irrelevant details. The only action available to players is `Teleport` which players can trigger through a button on their device. When trigger, they will be teleported to a random position within the game area. This serves to demonstrate that player inputs are indeed separate.
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Note that each `PlayerInput` also references a `Camera` which is specific to each player. This is used by `PlayerInputManager` to configure the split-screen setup.
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