UnityGame/Library/PackageCache/com.unity.collections/Unity.Collections.CodeGen/JobReflectionDataPostProcessor.cs
2024-10-27 10:53:47 +03:00

390 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Rocks;
using Unity.CompilationPipeline.Common.ILPostProcessing;
using Unity.Jobs.LowLevel.Unsafe;
using MethodAttributes = Mono.Cecil.MethodAttributes;
using MethodBody = Mono.Cecil.Cil.MethodBody;
using TypeAttributes = Mono.Cecil.TypeAttributes;
namespace Unity.Jobs.CodeGen
{
internal partial class JobsILPostProcessor : ILPostProcessor
{
private static readonly string ProducerAttributeName = typeof(JobProducerTypeAttribute).FullName;
private static readonly string RegisterGenericJobTypeAttributeName = typeof(RegisterGenericJobTypeAttribute).FullName;
public static MethodReference AttributeConstructorReferenceFor(Type attributeType, ModuleDefinition module)
{
return module.ImportReference(attributeType.GetConstructor(Array.Empty<Type>()));
}
private TypeReference LaunderTypeRef(TypeReference r_)
{
ModuleDefinition mod = AssemblyDefinition.MainModule;
TypeDefinition def = r_.Resolve();
TypeReference result;
if (r_ is GenericInstanceType git)
{
var gt = new GenericInstanceType(LaunderTypeRef(def));
foreach (var gp in git.GenericParameters)
{
gt.GenericParameters.Add(gp);
}
foreach (var ga in git.GenericArguments)
{
gt.GenericArguments.Add(LaunderTypeRef(ga));
}
result = gt;
}
else
{
result = new TypeReference(def.Namespace, def.Name, def.Module, def.Scope, def.IsValueType);
if (def.DeclaringType != null)
{
result.DeclaringType = LaunderTypeRef(def.DeclaringType);
}
}
return mod.ImportReference(result);
}
// http://www.isthe.com/chongo/src/fnv/hash_64a.c
static ulong StableHash_FNV1A64(string text)
{
ulong result = 14695981039346656037;
foreach (var c in text)
{
result = 1099511628211 * (result ^ (byte)(c & 255));
result = 1099511628211 * (result ^ (byte)(c >> 8));
}
return result;
}
bool PostProcessImpl()
{
bool anythingChanged = false;
var asmDef = AssemblyDefinition;
var funcDef = new MethodDefinition("CreateJobReflectionData",
MethodAttributes.Static | MethodAttributes.Public | MethodAttributes.HideBySig,
asmDef.MainModule.ImportReference(typeof(void)));
// This must use a stable hash code function (do not using string.GetHashCode)
var autoClassName = $"__JobReflectionRegistrationOutput__{StableHash_FNV1A64(asmDef.FullName)}";
funcDef.Body.InitLocals = false;
var classDef = new TypeDefinition("", autoClassName, TypeAttributes.Class, asmDef.MainModule.ImportReference(typeof(object)));
classDef.IsBeforeFieldInit = false;
classDef.CustomAttributes.Add(new CustomAttribute(AttributeConstructorReferenceFor(typeof(DOTSCompilerGeneratedAttribute), asmDef.MainModule)));
classDef.Methods.Add(funcDef);
var body = funcDef.Body;
var processor = body.GetILProcessor();
// Setup instructions used for try/catch wrapping all earlyinit calls
// for this assembly's job types
var workStartOp = processor.Create(OpCodes.Nop);
var workDoneOp = Instruction.Create(OpCodes.Nop);
var handler = Instruction.Create(OpCodes.Nop);
var landingPad = Instruction.Create(OpCodes.Nop);
processor.Append(workStartOp);
var genericJobs = new List<TypeReference>();
var visited = new HashSet<string>();
foreach (var attr in asmDef.CustomAttributes)
{
if (attr.AttributeType.FullName != RegisterGenericJobTypeAttributeName)
continue;
var typeRef = (TypeReference)attr.ConstructorArguments[0].Value;
var openType = typeRef.Resolve();
if (!typeRef.IsGenericInstance || !openType.IsValueType)
{
DiagnosticMessages.Add(UserError.DC3001(openType));
continue;
}
genericJobs.Add(typeRef);
visited.Add(typeRef.FullName);
}
CollectGenericTypeInstances(AssemblyDefinition, genericJobs, visited);
foreach (var t in asmDef.MainModule.Types)
{
anythingChanged |= VisitJobStructs(t, processor, body);
}
foreach (var t in genericJobs)
{
anythingChanged |= VisitJobStructs(t, processor, body);
}
// Now that we have generated all reflection info
// finish wrapping the ops in a try catch now
var lastWorkOp = processor.Body.Instructions[processor.Body.Instructions.Count-1];
processor.Append(handler);
var earlyInitHelpersDef = asmDef.MainModule.ImportReference(typeof(EarlyInitHelpers)).Resolve();
MethodDefinition jobReflectionDataCreationFailedDef = null;
foreach (var method in earlyInitHelpersDef.Methods)
{
if (method.Name == nameof(EarlyInitHelpers.JobReflectionDataCreationFailed))
{
jobReflectionDataCreationFailedDef = method;
break;
}
}
var errorHandler = asmDef.MainModule.ImportReference(jobReflectionDataCreationFailedDef);
processor.Append(Instruction.Create(OpCodes.Call, errorHandler));
processor.Append(landingPad);
var leaveSuccess = Instruction.Create(OpCodes.Leave, landingPad);
var leaveFail = Instruction.Create(OpCodes.Leave, landingPad);
processor.InsertAfter(lastWorkOp, leaveSuccess);
processor.InsertBefore(landingPad, leaveFail);
var exc = new ExceptionHandler(ExceptionHandlerType.Catch);
exc.TryStart = workStartOp;
exc.TryEnd = leaveSuccess.Next;
exc.HandlerStart = handler;
exc.HandlerEnd = leaveFail.Next;
exc.CatchType = asmDef.MainModule.ImportReference(typeof(Exception));
body.ExceptionHandlers.Add(exc);
processor.Emit(OpCodes.Ret);
if (anythingChanged)
{
var ctorFuncDef = new MethodDefinition("EarlyInit", MethodAttributes.Static | MethodAttributes.Public | MethodAttributes.HideBySig, asmDef.MainModule.ImportReference(typeof(void)));
if (!Defines.Contains("UNITY_EDITOR"))
{
// Needs to run automatically in the player, but we need to
// exclude this attribute when building for the editor, or
// it will re-run the registration for every enter play mode.
var loadTypeEnumType = asmDef.MainModule.ImportReference(typeof(UnityEngine.RuntimeInitializeLoadType));
var attributeCtor = asmDef.MainModule.ImportReference(typeof(UnityEngine.RuntimeInitializeOnLoadMethodAttribute).GetConstructor(new[] { typeof(UnityEngine.RuntimeInitializeLoadType) }));
var attribute = new CustomAttribute(attributeCtor);
attribute.ConstructorArguments.Add(new CustomAttributeArgument(loadTypeEnumType, UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded));
ctorFuncDef.CustomAttributes.Add(attribute);
}
else
{
// Needs to run automatically in the editor.
var attributeCtor2 = asmDef.MainModule.ImportReference(typeof(UnityEditor.InitializeOnLoadMethodAttribute).GetConstructor(Type.EmptyTypes));
ctorFuncDef.CustomAttributes.Add(new CustomAttribute(attributeCtor2));
}
ctorFuncDef.Body.InitLocals = false;
var p = ctorFuncDef.Body.GetILProcessor();
p.Emit(OpCodes.Call, funcDef);
p.Emit(OpCodes.Ret);
classDef.Methods.Add(ctorFuncDef);
asmDef.MainModule.Types.Add(classDef);
}
return anythingChanged;
}
private bool VisitJobStructInterfaces(TypeReference jobTypeRef, TypeDefinition jobType, TypeDefinition currentType, ILProcessor processor, MethodBody body)
{
bool didAnything = false;
if (currentType.HasInterfaces && jobType.IsValueType)
{
foreach (var iface in currentType.Interfaces)
{
var idef = iface.InterfaceType.CheckedResolve();
foreach (var attr in idef.CustomAttributes)
{
if (attr.AttributeType.FullName == ProducerAttributeName)
{
var producerRef = (TypeReference)attr.ConstructorArguments[0].Value;
var launderedType = LaunderTypeRef(jobTypeRef);
didAnything |= GenerateCalls(producerRef, launderedType, body, processor);
}
if (currentType.IsInterface)
{
// Generic jobs need to be either reference in fully closed form, or registered explicitly with an attribute.
if (iface.InterfaceType.GenericParameters.Count == 0)
didAnything |= VisitJobStructInterfaces(jobTypeRef, jobType, idef, processor, body);
}
}
}
}
foreach (var nestedType in currentType.NestedTypes)
{
didAnything |= VisitJobStructs(nestedType, processor, body);
}
return didAnything;
}
private bool VisitJobStructs(TypeReference t, ILProcessor processor, MethodBody body)
{
if (t.GenericParameters.Count > 0)
{
// Generic jobs need to be either reference in fully closed form, or registered explicitly with an attribute.
return false;
}
var rt = t.CheckedResolve();
return VisitJobStructInterfaces(t, rt, rt, processor, body);
}
private bool GenerateCalls(TypeReference producerRef, TypeReference jobStructType, MethodBody body, ILProcessor processor)
{
try
{
var carrierType = producerRef.CheckedResolve();
MethodDefinition methodToCall = null;
while (carrierType != null)
{
methodToCall = null;
foreach (var method in carrierType.GetMethods())
{
if(method.IsStatic && method.IsPublic && method.Parameters.Count == 0 && method.Name == "EarlyJobInit")
{
methodToCall = method;
break;
}
}
if (methodToCall != null)
break;
carrierType = carrierType.DeclaringType;
}
// Legacy jobs lazy initialize.
if (methodToCall == null)
return false;
var asm = AssemblyDefinition.MainModule;
var mref = asm.ImportReference(asm.ImportReference(methodToCall).MakeGenericInstanceMethod(jobStructType));
processor.Append(Instruction.Create(OpCodes.Call, mref));
return true;
}
catch (Exception ex)
{
DiagnosticMessages.Add(InternalCompilerError.DCICE300(producerRef, jobStructType, ex));
}
return false;
}
private static void CollectGenericTypeInstances(AssemblyDefinition assembly, List<TypeReference> types, HashSet<string> visited)
{
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// WARNING: THIS CODE HAS TO BE MAINTAINED IN SYNC WITH BurstReflection.cs in Unity.Burst package
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// From: https://gist.github.com/xoofx/710aaf86e0e8c81649d1261b1ef9590e
if (assembly == null) throw new ArgumentNullException(nameof(assembly));
const int mdMaxCount = 1 << 24;
foreach (var module in assembly.Modules)
{
for (int i = 1; i < mdMaxCount; i++)
{
// Token base id for TypeSpec
const int mdTypeSpec = 0x1B000000;
var token = module.LookupToken(mdTypeSpec | i);
if (token is GenericInstanceType type)
{
if (type.IsGenericInstance && !type.ContainsGenericParameter)
{
CollectGenericTypeInstances(type, types, visited);
}
} else if (token == null) break;
}
for (int i = 1; i < mdMaxCount; i++)
{
// Token base id for MethodSpec
const int mdMethodSpec = 0x2B000000;
var token = module.LookupToken(mdMethodSpec | i);
if (token is GenericInstanceMethod method)
{
foreach (var argType in method.GenericArguments)
{
if (argType.IsGenericInstance && !argType.ContainsGenericParameter)
{
CollectGenericTypeInstances(argType, types, visited);
}
}
}
else if (token == null) break;
}
for (int i = 1; i < mdMaxCount; i++)
{
// Token base id for Field
const int mdField = 0x04000000;
var token = module.LookupToken(mdField | i);
if (token is FieldReference field)
{
var fieldType = field.FieldType;
if (fieldType.IsGenericInstance && !fieldType.ContainsGenericParameter)
{
CollectGenericTypeInstances(fieldType, types, visited);
}
}
else if (token == null) break;
}
}
}
private static void CollectGenericTypeInstances(TypeReference type, List<TypeReference> types, HashSet<string> visited)
{
if (type.IsPrimitive) return;
if (!visited.Add(type.FullName)) return;
// Add only concrete types
if (type.IsGenericInstance && !type.ContainsGenericParameter)
{
types.Add(type);
}
// Collect recursively generic type arguments
var genericInstanceType = type as GenericInstanceType;
if (genericInstanceType != null)
{
foreach (var genericTypeArgument in genericInstanceType.GenericArguments)
{
if (!genericTypeArgument.IsPrimitive)
{
CollectGenericTypeInstances(genericTypeArgument, types, visited);
}
}
}
}
}
}