UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs
2024-10-27 10:53:47 +03:00

13 lines
282 B
C#

using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string FromApplicationDataPath(string dataPath)
{
return Path.GetDirectoryName(Path.GetFullPath(dataPath));
}
}
}