UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/AssetsUtils/ProjectPath.cs

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2024-10-27 10:53:47 +03:00
using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string FromApplicationDataPath(string dataPath)
{
return Path.GetDirectoryName(Path.GetFullPath(dataPath));
}
}
}