75 lines
3.6 KiB
C#
75 lines
3.6 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using VisualizationSettings = UnityEditor.AI.NavMeshVisualizationSettings;
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namespace Unity.AI.Navigation.Editor
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{
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class NavigationPreferencesProvider : SettingsProvider
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{
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class Styles
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{
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internal static readonly GUIContent NavMeshVisualizationSettingsLabel =
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EditorGUIUtility.TrTextContent("NavMesh Visualization Settings");
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internal static readonly GUIContent SelectedSurfacesOpacityLabel =
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EditorGUIUtility.TrTextContent("Selected Surfaces Opacity", "Controls the mesh transparency for surfaces inside the selection hierarchy");
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internal static readonly GUIContent UnselectedSurfacesOpacityLabel =
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EditorGUIUtility.TrTextContent("Unselected Surfaces Opacity", "Controls the mesh transparency for surfaces outside the selection hierarchy");
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internal static readonly GUIContent HeightMeshColorLabel =
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EditorGUIUtility.TrTextContent("Height Mesh Color", "Color used to display height mesh information in the scene view");
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internal static readonly GUIContent ResetVisualizationSettingsButtonLabel =
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EditorGUIUtility.TrTextContent("Reset to Defaults", "Revert visualization settings to their original values. Customized values will be lost");
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}
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NavigationPreferencesProvider(string path, SettingsScope scopes, IEnumerable<string> keywords = null)
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: base(path, scopes, keywords)
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{
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}
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public override void OnGUI(string searchContext)
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{
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using (new SettingsWindow.GUIScope())
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{
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EditorGUILayout.LabelField(Styles.NavMeshVisualizationSettingsLabel, EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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// Visualization settings
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VisualizationSettings.selectedSurfacesOpacity = EditorGUILayout.Slider(Styles.SelectedSurfacesOpacityLabel, VisualizationSettings.selectedSurfacesOpacity, 0, 1);
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VisualizationSettings.unselectedSurfacesOpacity = EditorGUILayout.Slider(Styles.UnselectedSurfacesOpacityLabel, VisualizationSettings.unselectedSurfacesOpacity, 0, 1);
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VisualizationSettings.heightMeshColor = EditorGUILayout.ColorField(Styles.HeightMeshColorLabel, VisualizationSettings.heightMeshColor);
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EditorGUILayout.Space(5);
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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// Option to reset the visualization settings to their default values
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if (GUILayout.Button(Styles.ResetVisualizationSettingsButtonLabel, GUILayout.Width(160)))
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{
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VisualizationSettings.ResetSelectedSurfacesOpacity();
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VisualizationSettings.ResetUnselectedSurfacesOpacity();
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VisualizationSettings.ResetHeightMeshColor();
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}
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EditorGUILayout.Space(10);
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EditorGUILayout.EndHorizontal();
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// Repaint the scene view when settings changed to update the visualization accordingly
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if (EditorGUI.EndChangeCheck())
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{
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SceneView.RepaintAll();
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}
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}
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}
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[SettingsProvider]
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internal static SettingsProvider CreateNavigationProjectSettingProvider()
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{
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var provider = new NavigationPreferencesProvider("Preferences/AI Navigation", SettingsScope.User, GetSearchKeywordsFromGUIContentProperties<Styles>());
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return provider;
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}
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}
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}
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