UnityGame/Library/PackageCache/com.unity.ai.navigation/Editor/NavigationPreferences.cs

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2024-10-27 10:53:47 +03:00
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using VisualizationSettings = UnityEditor.AI.NavMeshVisualizationSettings;
namespace Unity.AI.Navigation.Editor
{
class NavigationPreferencesProvider : SettingsProvider
{
class Styles
{
internal static readonly GUIContent NavMeshVisualizationSettingsLabel =
EditorGUIUtility.TrTextContent("NavMesh Visualization Settings");
internal static readonly GUIContent SelectedSurfacesOpacityLabel =
EditorGUIUtility.TrTextContent("Selected Surfaces Opacity", "Controls the mesh transparency for surfaces inside the selection hierarchy");
internal static readonly GUIContent UnselectedSurfacesOpacityLabel =
EditorGUIUtility.TrTextContent("Unselected Surfaces Opacity", "Controls the mesh transparency for surfaces outside the selection hierarchy");
internal static readonly GUIContent HeightMeshColorLabel =
EditorGUIUtility.TrTextContent("Height Mesh Color", "Color used to display height mesh information in the scene view");
internal static readonly GUIContent ResetVisualizationSettingsButtonLabel =
EditorGUIUtility.TrTextContent("Reset to Defaults", "Revert visualization settings to their original values. Customized values will be lost");
}
NavigationPreferencesProvider(string path, SettingsScope scopes, IEnumerable<string> keywords = null)
: base(path, scopes, keywords)
{
}
public override void OnGUI(string searchContext)
{
using (new SettingsWindow.GUIScope())
{
EditorGUILayout.LabelField(Styles.NavMeshVisualizationSettingsLabel, EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
// Visualization settings
VisualizationSettings.selectedSurfacesOpacity = EditorGUILayout.Slider(Styles.SelectedSurfacesOpacityLabel, VisualizationSettings.selectedSurfacesOpacity, 0, 1);
VisualizationSettings.unselectedSurfacesOpacity = EditorGUILayout.Slider(Styles.UnselectedSurfacesOpacityLabel, VisualizationSettings.unselectedSurfacesOpacity, 0, 1);
VisualizationSettings.heightMeshColor = EditorGUILayout.ColorField(Styles.HeightMeshColorLabel, VisualizationSettings.heightMeshColor);
EditorGUILayout.Space(5);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
// Option to reset the visualization settings to their default values
if (GUILayout.Button(Styles.ResetVisualizationSettingsButtonLabel, GUILayout.Width(160)))
{
VisualizationSettings.ResetSelectedSurfacesOpacity();
VisualizationSettings.ResetUnselectedSurfacesOpacity();
VisualizationSettings.ResetHeightMeshColor();
}
EditorGUILayout.Space(10);
EditorGUILayout.EndHorizontal();
// Repaint the scene view when settings changed to update the visualization accordingly
if (EditorGUI.EndChangeCheck())
{
SceneView.RepaintAll();
}
}
}
[SettingsProvider]
internal static SettingsProvider CreateNavigationProjectSettingProvider()
{
var provider = new NavigationPreferencesProvider("Preferences/AI Navigation", SettingsScope.User, GetSearchKeywordsFromGUIContentProperties<Styles>());
return provider;
}
}
}