UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.State/StateExitReason.cs
2024-10-27 10:53:47 +03:00

11 lines
144 B
C#

namespace Unity.VisualScripting
{
public enum StateExitReason
{
Stop,
Branch,
AnyBranch,
Forced
}
}