UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.State/OnEnterState.cs
2024-10-27 10:53:47 +03:00

12 lines
352 B
C#

namespace Unity.VisualScripting
{
/// <summary>
/// Called in flow graphs nested in state graphs when the parent state node is entered.
/// </summary>
[UnitCategory("Events/State")]
public class OnEnterState : ManualEventUnit<EmptyEventArgs>
{
protected override string hookName => StateEventHooks.OnEnterState;
}
}