UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Dependencies/NCalc/ValueExpression.cs
2024-10-27 10:53:47 +03:00

101 lines
2.4 KiB
C#

using System;
namespace Unity.VisualScripting.Dependencies.NCalc
{
public class ValueExpression : LogicalExpression
{
public ValueExpression(object value, ValueType type)
{
Value = value;
Type = type;
}
public ValueExpression(object value)
{
switch (System.Type.GetTypeCode(value.GetType()))
{
case TypeCode.Boolean:
Type = ValueType.Boolean;
break;
case TypeCode.DateTime:
Type = ValueType.DateTime;
break;
case TypeCode.Decimal:
case TypeCode.Double:
case TypeCode.Single:
Type = ValueType.Float;
break;
case TypeCode.Byte:
case TypeCode.SByte:
case TypeCode.Int16:
case TypeCode.Int32:
case TypeCode.Int64:
case TypeCode.UInt16:
case TypeCode.UInt32:
case TypeCode.UInt64:
Type = ValueType.Integer;
break;
case TypeCode.String:
Type = ValueType.String;
break;
default:
throw new EvaluationException("This value could not be handled: " + value);
}
Value = value;
}
public ValueExpression(string value)
{
Value = value;
Type = ValueType.String;
}
public ValueExpression(int value)
{
Value = value;
Type = ValueType.Integer;
}
public ValueExpression(float value)
{
Value = value;
Type = ValueType.Float;
}
public ValueExpression(DateTime value)
{
Value = value;
Type = ValueType.DateTime;
}
public ValueExpression(bool value)
{
Value = value;
Type = ValueType.Boolean;
}
public object Value { get; set; }
public ValueType Type { get; set; }
public override void Accept(LogicalExpressionVisitor visitor)
{
visitor.Visit(this);
}
}
public enum ValueType
{
Integer,
String,
DateTime,
Float,
Boolean
}
}