UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/snippets/sample-nodes/nodes-sample-mip-mode-table.md
2024-10-27 10:53:47 +03:00

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nodes-sample-mip-mode-table
LOD Float LOD
NOTE

The LOD Input port only displays if Mip Sampling Mode is LOD. For more information, see Additional Node Settings.

The specific mip that the node uses when sampling the Texture. Bias Float Bias
NOTE

The Bias Input port only displays if Mip Sampling Mode is Bias. For more information, see Additional Node Settings.

If Use Global Mip Bias is enabled, Unity adds this Bias amount to the Global Mip Bias for a texture's mip calculation. If Global Mip Bias is disabled, Unity uses this Bias amount instead of the Global Mip Bias. DDX Float DDX
NOTE

The DDX Input port only displays if Mip Sampling Mode is Gradient. For more information, see Additional Node Settings.

The specific DDX value to use to calculate the Texture's mip when sampling. For more information on DDX values for mipmaps, see Mipmaps introduction in the Unity User Manual.. DDY Float DDY
NOTE

The DDY Input port only displays if Mip Sampling Mode is Gradient. For more information, see Additional Node Settings.

The specific DDY value to use to calculate the Texture's mip when sampling. For more information on DDY values for mipmaps, see Mipmaps introduction in the Unity User Manual.