UnityGame/Library/PackageCache/com.unity.ai.navigation/Editor/ConversionSystem/EditorStyles.cs
2024-10-27 10:53:47 +03:00

24 lines
817 B
C#

using UnityEditor;
using UnityEngine;
namespace Unity.AI.Navigation.Editor.Converter
{
internal static class EditorStyles
{
public static Texture iconHelp;
public static Texture2D iconPending;
public static Texture2D iconWarn;
public static Texture2D iconFail;
public static Texture2D iconSuccess;
static EditorStyles()
{
iconFail = EditorGUIUtility.Load("icons/console.erroricon.png") as Texture2D;
iconWarn = EditorGUIUtility.Load("icons/console.warnicon.png") as Texture2D;
iconHelp = EditorGUIUtility.Load("icons/console.infoicon.png") as Texture2D;
iconSuccess = EditorGUIUtility.FindTexture("TestPassed");
iconPending = EditorGUIUtility.FindTexture("Toolbar Minus");
}
}
}