using UnityEditor; using UnityEngine; namespace Unity.AI.Navigation.Editor.Converter { internal static class EditorStyles { public static Texture iconHelp; public static Texture2D iconPending; public static Texture2D iconWarn; public static Texture2D iconFail; public static Texture2D iconSuccess; static EditorStyles() { iconFail = EditorGUIUtility.Load("icons/console.erroricon.png") as Texture2D; iconWarn = EditorGUIUtility.Load("icons/console.warnicon.png") as Texture2D; iconHelp = EditorGUIUtility.Load("icons/console.infoicon.png") as Texture2D; iconSuccess = EditorGUIUtility.FindTexture("TestPassed"); iconPending = EditorGUIUtility.FindTexture("Toolbar Minus"); } } }