36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
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{
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// This class is used for serialization purposes
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// which requires public access to fields and a default empty constructor
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[Serializable]
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internal class PlayerSystemInfo
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{
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public PlayerSystemInfo() { }
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public PlayerSystemInfo(string operatingSystem, string deviceModel, string deviceName, string processorType, int processorCount, string graphicsDeviceName, int systemMemorySize, string xrModel = "", string xrDevice = "")
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{
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OperatingSystem = operatingSystem;
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DeviceModel = deviceModel;
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DeviceName = deviceName;
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ProcessorType = processorType;
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ProcessorCount = processorCount;
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GraphicsDeviceName = graphicsDeviceName;
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SystemMemorySize = systemMemorySize;
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XrModel = xrModel;
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XrDevice = xrDevice;
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}
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public string OperatingSystem;
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public string DeviceModel;
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public string DeviceName;
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public string ProcessorType;
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public int ProcessorCount;
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public string GraphicsDeviceName;
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public int SystemMemorySize;
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public string XrModel;
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public string XrDevice;
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}
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}
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