using System; namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol { // This class is used for serialization purposes // which requires public access to fields and a default empty constructor [Serializable] internal class PlayerSystemInfo { public PlayerSystemInfo() { } public PlayerSystemInfo(string operatingSystem, string deviceModel, string deviceName, string processorType, int processorCount, string graphicsDeviceName, int systemMemorySize, string xrModel = "", string xrDevice = "") { OperatingSystem = operatingSystem; DeviceModel = deviceModel; DeviceName = deviceName; ProcessorType = processorType; ProcessorCount = processorCount; GraphicsDeviceName = graphicsDeviceName; SystemMemorySize = systemMemorySize; XrModel = xrModel; XrDevice = xrDevice; } public string OperatingSystem; public string DeviceModel; public string DeviceName; public string ProcessorType; public int ProcessorCount; public string GraphicsDeviceName; public int SystemMemorySize; public string XrModel; public string XrDevice; } }