UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/TestRun/Data/RunProgress.cs
2024-10-27 10:53:47 +03:00

24 lines
441 B
C#

using System;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.TestRun
{
[Serializable]
internal class RunProgress
{
public const float progressPrTask = 0.0075f;
[SerializeField]
public float progressPrTest;
[SerializeField]
public float progress;
[SerializeField]
public string stageName;
[SerializeField]
public string stepName;
}
}