24 lines
441 B
C#
24 lines
441 B
C#
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using System;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.TestRun
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{
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[Serializable]
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internal class RunProgress
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{
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public const float progressPrTask = 0.0075f;
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[SerializeField]
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public float progressPrTest;
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[SerializeField]
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public float progress;
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[SerializeField]
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public string stageName;
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[SerializeField]
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public string stepName;
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}
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}
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