UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Linear-Blend-Skinning-Node.md
2024-10-27 10:53:47 +03:00

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# Linear Blend Skinning Node
## Description
This node lets you apply Linear Blend Vertex Skinning, and only works with the [Entities Graphics package](https://docs.unity3d.com/Packages/com.unity.entities.graphics@latest/). You must provide skinned matrices in the `_SkinMatrices` buffer. The node uses the `_SkinMatrixIndex` property to calculate where the matrices associated with the current mesh are located in the `_SkinMatrices` buffer.
## Ports
| Name | Direction | Type | Stage | Description |
|:--------- |:-----------|:--------|:-------|:------------|
| Position | Input | Vector3 | Vertex | Position of the vertex in object space. |
| Normal | Input | Vector3 | Vertex | Normal of the vertex in object space. |
| Tangent | Input | Vector3 | Vertex | Tangent of the vertex in object space. |
| Position | Output | Vector3 | Vertex | Outputs the skinned vertex position. |
| Normal | Output | Vector3 | Vertex | Outputs the skinned vertex normal. |
| Tangent | Output | Vector3 | Vertex | Outputs the skinned vertex tangent. |