UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/RendererFeatures/DecalRendererFeatureEditor.cs
2024-10-27 10:53:47 +03:00

71 lines
3.4 KiB
C#

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(DecalRendererFeature))]
internal class DecalSettings : Editor
{
private struct Styles
{
public static GUIContent Technique = EditorGUIUtility.TrTextContent("Technique", "This option determines what method is used for rendering decals.");
public static GUIContent MaxDrawDistance = EditorGUIUtility.TrTextContent("Max Draw Distance", "Maximum global draw distance of decals.");
public static GUIContent UseRenderingLayers = EditorGUIUtility.TrTextContent("Use Rendering Layers", "When enabled, you can configure specific Decal Projectors to affect only specific objects. The number of Rendering Layers affects the performance.");
public static GUIContent SurfaceData = EditorGUIUtility.TrTextContent("Surface Data", "Allows specifying which decals surface data should be blended with surfaces.");
public static GUIContent NormalBlend = EditorGUIUtility.TrTextContent("Normal Blend", "Controls the quality of normal reconstruction. The higher the value the more accurate normal reconstruction and the cost on performance.");
}
private SerializedProperty m_Technique;
private SerializedProperty m_MaxDrawDistance;
private SerializedProperty m_DecalLayers;
private SerializedProperty m_DBufferSettings;
private SerializedProperty m_DBufferSurfaceData;
private SerializedProperty m_ScreenSpaceSettings;
private SerializedProperty m_ScreenSpaceNormalBlend;
private bool m_IsInitialized = false;
private void Init()
{
if (m_IsInitialized)
return;
SerializedProperty settings = serializedObject.FindProperty("m_Settings");
m_Technique = settings.FindPropertyRelative("technique");
m_MaxDrawDistance = settings.FindPropertyRelative("maxDrawDistance");
m_DecalLayers = settings.FindPropertyRelative("decalLayers");
m_DBufferSettings = settings.FindPropertyRelative("dBufferSettings");
m_DBufferSurfaceData = m_DBufferSettings.FindPropertyRelative("surfaceData");
m_ScreenSpaceSettings = settings.FindPropertyRelative("screenSpaceSettings");
m_ScreenSpaceNormalBlend = m_ScreenSpaceSettings.FindPropertyRelative("normalBlend");
m_IsInitialized = true;
}
public override void OnInspectorGUI()
{
Init();
EditorGUILayout.PropertyField(m_Technique, Styles.Technique);
DecalTechniqueOption technique = (DecalTechniqueOption)m_Technique.intValue;
if (technique == DecalTechniqueOption.DBuffer)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_DBufferSurfaceData, Styles.SurfaceData);
EditorGUI.indentLevel--;
}
if (technique == DecalTechniqueOption.ScreenSpace)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(m_ScreenSpaceNormalBlend, Styles.NormalBlend);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(m_MaxDrawDistance, Styles.MaxDrawDistance);
EditorGUILayout.PropertyField(m_DecalLayers, Styles.UseRenderingLayers);
}
}
}