26 lines
974 B
C#
26 lines
974 B
C#
namespace UnityEditor.Rendering.Universal
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{
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/// <summary>
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/// A class to contain converters. This is for a common set of converters.
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/// For example: Converters that is for Built-in to URP would have it's own container.
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/// </summary>
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internal abstract class RenderPipelineConverterContainer
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{
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/// <summary>
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/// The name of the container. This name shows up in the UI.
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/// </summary>
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public abstract string name { get; }
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/// <summary>
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/// The description of the container.
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/// It is shown in the UI. Describe the converters in this container.
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/// </summary>
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public abstract string info { get; }
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/// <summary>
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/// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu.
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/// </summary>
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public virtual int priority => 0;
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}
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}
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