UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/Converter/RenderPipelineConverterContainer.cs

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2024-10-27 10:53:47 +03:00
namespace UnityEditor.Rendering.Universal
{
/// <summary>
/// A class to contain converters. This is for a common set of converters.
/// For example: Converters that is for Built-in to URP would have it's own container.
/// </summary>
internal abstract class RenderPipelineConverterContainer
{
/// <summary>
/// The name of the container. This name shows up in the UI.
/// </summary>
public abstract string name { get; }
/// <summary>
/// The description of the container.
/// It is shown in the UI. Describe the converters in this container.
/// </summary>
public abstract string info { get; }
/// <summary>
/// The priority of the container. The lower the number (can be negative), the earlier Unity executes the container, and the earlier it shows up in the converter container menu.
/// </summary>
public virtual int priority => 0;
}
}