UnityGame/Library/PackageCache/com.unity.collab-proxy/Editor/PlasticSCM/UI/DrawActionButton.cs
2024-10-27 10:53:47 +03:00

56 lines
1.6 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionButton
{
internal static bool For(string buttonText)
{
GUIContent buttonContent = new GUIContent(buttonText);
return ForRegularButton(buttonContent);
}
internal static bool For(string buttonText, string buttonTooltip)
{
GUIContent buttonContent = new GUIContent(buttonText, buttonTooltip);
return ForRegularButton(buttonContent);
}
internal static bool ForCommentSection(string buttonText)
{
GUIContent buttonContent = new GUIContent(buttonText);
GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton);
buttonStyle.stretchWidth = false;
float width = MeasureMaxWidth.ForTexts(buttonStyle, buttonText);
Rect rt = GUILayoutUtility.GetRect(
buttonContent,
buttonStyle,
GUILayout.MinWidth(width),
GUILayout.MaxWidth(width));
return GUI.Button(rt, buttonContent, buttonStyle);
}
static bool ForRegularButton(GUIContent buttonContent)
{
GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton);
buttonStyle.stretchWidth = false;
Rect rt = GUILayoutUtility.GetRect(
buttonContent,
buttonStyle,
GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH));
return GUI.Button(rt, buttonContent, buttonStyle);
}
}
}