using UnityEditor; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawActionButton { internal static bool For(string buttonText) { GUIContent buttonContent = new GUIContent(buttonText); return ForRegularButton(buttonContent); } internal static bool For(string buttonText, string buttonTooltip) { GUIContent buttonContent = new GUIContent(buttonText, buttonTooltip); return ForRegularButton(buttonContent); } internal static bool ForCommentSection(string buttonText) { GUIContent buttonContent = new GUIContent(buttonText); GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton); buttonStyle.stretchWidth = false; float width = MeasureMaxWidth.ForTexts(buttonStyle, buttonText); Rect rt = GUILayoutUtility.GetRect( buttonContent, buttonStyle, GUILayout.MinWidth(width), GUILayout.MaxWidth(width)); return GUI.Button(rt, buttonContent, buttonStyle); } static bool ForRegularButton(GUIContent buttonContent) { GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton); buttonStyle.stretchWidth = false; Rect rt = GUILayoutUtility.GetRect( buttonContent, buttonStyle, GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH)); return GUI.Button(rt, buttonContent, buttonStyle); } } }