16 lines
697 B
Markdown
16 lines
697 B
Markdown
# What's new in AI Navigation version 2.0.0
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The main updates in this release include:
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## Added
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* New option to specify the end points of a NavMeshLink through Transform references.
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* New `NavMeshLink.activated` property that gets or sets whether agents can use the link.
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## Updated
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* The `NavMeshLink.costModifier` property is now a float.
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* The `OffMeshLink` component has been deprecated. You can no longer add it to GameObjects from the **Add Component** menu. Instead, you can now use a `NavMeshLink` component just as you would have used an `OffMeshLink` component in previous versions.
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For a full list of changes and updates in this version, see the AI Navigation package changelog.
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